Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

^ Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture ✓ PDF Download by * David Kushner eBook or Kindle ePUB Online free. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Great for fans old and new, excellent portal into the world of video game legends Dan If you like Doom and/or Quake, you need to read this book. It details the lives and stories of John Carmack and John Romero, two guys who took a dominating stranglehold on the early PC game market and didnt let go. This book is incredibly detailed and you can tell that is was meticulously researched, with firsthand accounts from both Romero and Carmack, along with many other important people. The book reads mo

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Author :
Rating : 4.45 (621 Votes)
Asin : 0812972155
Format Type : paperback
Number of Pages : 368 Pages
Publish Date : 2017-11-27
Language : English

DESCRIPTION:

Great for fans old and new, excellent portal into the world of video game legends Dan If you like Doom and/or Quake, you need to read this book. It details the lives and stories of John Carmack and John Romero, two guys who took a dominating stranglehold on the early PC game market and didn't let go. This book is incredibly detailed and you can tell that is was meticulously researched, with firsthand accounts from both Romero and Carmack, along with many other important people. The book reads more like a story than a typical biographical book, which keeps it light and interesting. After finishing the book I have nothing buy admiration for everyone involved. W. Rip and Tear that $10 Well worth the $10 I spent on this book. I spent an entire weekend reading it, and had firsthand insight to what the guys behind Doom and Commander Keen back in their early days. Certainly a lot more accurate and reliable than Internet accounts.Love Doom? Want a story about two twenty-something kids made a video game and earned millions? This is for you!. M. S. Hillis said A page-turning account of id, and the egos that drove it. Bottom line: This is one of the best researched and written business stories I have ever read. I polished off this A page-turning account of id, and the egos that drove it Bottom line: This is one of the best researched and written business stories I have ever read. I polished off this 302-pager in one day. Okay, I missed a flight and was stuck in a hotel airport, but I still stayed up past 2:00 a.m. to finish it."Masters of Doom" benefits from its colorful cast of characters. We meet not only the cold, distant programming genius of John Carmack and the maniacal enthusiasm of John Romero, but secondary players like Stevie Case, a gaming grrl and Quake champion who became a developer and Playboy model, and one fellow who took up game programmin. 0"A page-turning account of id, and the egos that drove it" according to M. S. Hillis. Bottom line: This is one of the best researched and written business stories I have ever read. I polished off this A page-turning account of id, and the egos that drove it Bottom line: This is one of the best researched and written business stories I have ever read. I polished off this 302-pager in one day. Okay, I missed a flight and was stuck in a hotel airport, but I still stayed up past 2:00 a.m. to finish it."Masters of Doom" benefits from its colorful cast of characters. We meet not only the cold, distant programming genius of John Carmack and the maniacal enthusiasm of John Romero, but secondary players like Stevie Case, a gaming grrl and Quake champion who became a developer and Playboy model, and one fellow who took up game programmin. 02-pager in one day. Okay, I missed a flight and was stuck in a hotel airport, but I still stayed up past 2:00 a.m. to finish it."Masters of Doom" benefits from its colorful cast of characters. We meet not only the cold, distant programming genius of John Carmack and the maniacal enthusiasm of John Romero, but secondary players like Stevie Case, a gaming grrl and Quake champion who became a developer and Playboy model, and one fellow who took up game programmin. -pager in one day. Okay, I missed a flight and was stuck in a hotel airport, but I still stayed up past "A page-turning account of id, and the egos that drove it" according to M. S. Hillis. Bottom line: This is one of the best researched and written business stories I have ever read. I polished off this A page-turning account of id, and the egos that drove it Bottom line: This is one of the best researched and written business stories I have ever read. I polished off this 302-pager in one day. Okay, I missed a flight and was stuck in a hotel airport, but I still stayed up past 2:00 a.m. to finish it."Masters of Doom" benefits from its colorful cast of characters. We meet not only the cold, distant programming genius of John Carmack and the maniacal enthusiasm of John Romero, but secondary players like Stevie Case, a gaming grrl and Quake champion who became a developer and Playboy model, and one fellow who took up game programmin. 02-pager in one day. Okay, I missed a flight and was stuck in a hotel airport, but I still stayed up past 2:00 a.m. to finish it."Masters of Doom" benefits from its colorful cast of characters. We meet not only the cold, distant programming genius of John Carmack and the maniacal enthusiasm of John Romero, but secondary players like Stevie Case, a gaming grrl and Quake champion who became a developer and Playboy model, and one fellow who took up game programmin. :00 a.m. to finish it."Masters of Doom" benefits from its colorful cast of characters. We meet not only the cold, distant programming genius of John Carmack and the maniacal enthusiasm of John Romero, but secondary players like Stevie Case, a gaming grrl and Quake champion who became a developer and Playboy model, and one fellow who took up game programmin

This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.. Together, they ruled big business. And they provoked a national controversy. Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. They transformed popular culture

It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Doom, the video game in which you navigate a dungeon in t

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