Structura: The Art of Sparth
Author | : | |
Rating | : | 4.97 (568 Votes) |
Asin | : | 1933492252 |
Format Type | : | paperback |
Number of Pages | : | 127 Pages |
Publish Date | : | 2018-02-18 |
Language | : | English |
DESCRIPTION:
Concept Art Mastery at its Best Anh Sparth is definitely a master at his craft. This hardcover, perfect bound book is a must-have item for any professional or aspiring concept artist. His work is exquisite even in some of his speed paintings. The only thing I wish that the book covered was his process of development on some of his pieces like Doug Chiang's book Mechanika. I'd like to know what custom brushes he has created and some insight on his methodology. I had the privilege of seeing him do a quick demo at gnomon. He's got a massive library of custom brushes. But his. "Sparth is great" according to Thomas L. Denmark. If you are interested in concept art, this compact book is like a master's class in how to represent ideas with freshness, clarity, and good design. I keep it next to my computer at work for inspiration, and if you are a concept artist you should too.. amazing W. K. Huang Love Sparth's work! This is an amazing collection of this work from early years to his more recent work, you can actually see his progression. Good buy.
Currently with idsoftware in Texas, a renowned leader in the gaming world with such titles as Wolfenstein 3D, Doom I and II, and Quake I and II, Sparth has been integral in designing the games that the video game enthusiasts of today devour. Structura: The Art of Sparth is a collection of his personal artwork. In both his professional and personal work, there are no limits to Sparths creativity when it comes to translating forms and concepts with an creativity when it comes to translating forms and concepts with an experimental and original approach. Born in France and having traveled the globe extensively, he was influenced greatly by the various world cultures he encountered, and this is largely responsible for his multiple creative passions, which range from space to architecture, robotics and beyond.. Sparth has been an active artistic director and concept designer for the gaming industry for over ten years
He is the author of The Making of Star Trek: First Contact (Titan Books, 1996), and has published over 500 articles in such magazines as The Believer, Publishers Weekly, Dreamwatch, Star Trek Monthly, Star Wars Monthly, Babylon 5 Magazine, Sci Fi Universe, Doctor Who Magazine, and Manga Max.. About the AuthorA 2007 Hugo Award nominee, Lou Anders is the editorial director of Prometheus Books' science fiction imprint Pyr, as well as the anthologies Outside the Box (Wildside Press, 2001), Live Without a Net (Roc, 2003), Projections: Science Fiction in Literature & Film (MonkeyBrain, December 2004), Futuresh
A 2007 Hugo Award nominee, Lou Anders is the editorial director of Prometheus Books' science fiction imprint Pyr, as well as the anthologies Outside the Box (Wildside Press, 2001), Live Without a Net (Roc, 2003), Projections: Science Fiction in Literature & Film (MonkeyBrain, December 2004), Futureshocks (2005) and Fast Forward #1 (2007). He is the author of The Making of Star Trek: First C